... High Performance Audio Engine
The internal 32 bit floating point audio processing
enables a pristine playback of your sample material, with a dynamic range
beyond human aural perception. The semi-modular structure of the VSampler
engine allows it to emulate classical hardware-samplers as well as to
construct extremely complex instruments. From a single sample to a
filtered, real-time modulated multi-layered sound with multi-effects -
everything is possible.
The integrated Dynamic Resource Control (DRC)
always provides the best possible use of CPU power and main memory in
every situation. Furthermore, the performance of VSampler can be adapted
to the arrangement, so that all your other instruments and effects will
always have the processing power they need.
... from “true to nature” to experimental
VSampler supports samples with 16/20/24/32 bit resolution
at any sampling frequency. The playback frequency is actually limited by
the output device only. Of course, VSampler supports all common output
formats from 16 bit/44kHz up to 32bit/192 kHz. In its simplest form, a
VSampler instrument can consist of a single sample that can be played
across the entire range of the keyboard. In order to emulate the dynamic
behavior of natural instruments, it can also consist of hundreds of
samples mapped to different keys (Key Zones) and velocities (Velocity
Zones). If desired, VSampler can automatically create a smooth
transition (crossfade) between neighboring areas. Various parameters,
modulations and effects can be assigned to each individual sample, as well as
conditions when to trigger the sample. A sample can be triggered
for example at the release of a key, or when certain controller values are
reached, or it can be crossfaded into other samples via MIDI controller.
VSampler offers several sample-playback methods, including Tape Machine
(Tap on/off) and Drum Mode. Samples can be organized in
groups in order to randomly playback samples (Cycle Groups) or to
limit polyphony (Poly Groups). The Exclusion Mode takes care
of e.g. a typical hihat group, where the closed hihat stops the decaying
The integrated Sample Editor offers all of the basic sample-editing
functions, such as cut/copy/insert, change level, fade in/out, autotrim
sample start/end, phase and playback reversal, switch channels or convert
format. Time stretching (Tempo Scale) enables a sample to be
compressed or stretched without changing its pitch. The Pitch Shifter
does the opposite.
A feature that up until now has only been available in specialized
programs is native part of VSampler already: an intelligent Auto Looper.
The Auto Looper takes care of the often arduous search for suitable
loop points at the touch of a button - even for hundreds of samples at a
time. Alternatively VSampler offers non-destructive crossfade-looping in
real time, meaning any crossfade loop can be activated or altered at any
time without any changes being made to the sample data. Within a sample,
various markers can be set, for example to mark the start- and
end-position for playback, or individual drum hits of a drum loop.
The Beat Slicer slices drum loops into single hits, allowing you to change
tempo and pitch of the loop in real time, independent of each other and without
losing sound quality. The integrated Beat Detector automatically sets the
markers for the individual slices with adjustable sensitivity. These beat
markers can be manually moved/deleted/added.
pages of the VSampler main window
transparent Volume-Envelope with
sample display in background
with Autolooper and Beatslicer